A cunning or skillful act or scheme intended to deceive or outwit someone. A peculiar or characteristic habit or mannerism. (in bridge, whist, and similar card games) a sequence of cards forming a single round of play. One card is laid down by each player, the highest card being the winner. A prostitute's client. A sailor's turn at the helm, usually lasting for two or four hours. Deceive or outwit (someone) by being cunning or skillful. Sketch (a coat of arms) in outline, with the colors indicated by letters or signs. Intended or used to deceive or mystify, or to create an illusion. Liable to fail; defective.